Frostgrave: Living Museum

by

Another glorious evening playing Frostgrave at Norm's place! He had set up the Frostgrave Scenario called Living Museum. We were playing with Norm, myself, Alan and Marie. We were missing a fifth player Mike, but Norm had decided that we scale up the map to give us room to move and set up a 4' x 4' map instead of the usual 3' x 3'.

As an after thought, we all agreed that the map should have been 3' x 3', as the extra real estate only server to keep us separate for the early part of the game. Allowing us to collect more treasure but there was less conflict.

Everyone seemed to have a good time with the game. The combat was quicker as we are all getting better at the rules in general. Starting to leverage the rules to take advantage of the situations as they arise.

As usual, Norm's terrain was great, and his layout was very good, as it cut down the lines of sight, making for less sniping at very long range.

Andy's Wizard running with the loot.
Marie's Wizard fending off a random monster attacking from behind.

 

My wizard after the game.

Obidia the WizardSchool: Illusionist
MoveFightSpellArmorWillHealthLvl: 2Xp: 285
62010415Notes: 200gp

Items:

  • Scroll of Call Storm
  • Scroll of Fleet Foot
  • Grimlore of Elemental Hammer
  • Grimlore of Awareness
ApprenticeSchool: Illusionist
MoveFightSpellArmorWillHealthLvl: 0Xp: 0
60-210+211Notes: N/A
Items: N/A

Spells (currently):

  • Telekinesis - Enchanter - 12
  • Wizard Eye - Soothsayer - 10
  • Heal - Thaumaturge - 10
  • Fools Gold - Illusionist - 8 
  • Glow - Illusionist - 10
  • Teleport - Illusionist - 10 - 1
  • Push - Sigilist - 10
  • Witch - Fog - 12

Henchmen (currently):

  • Archer
  • Archer
  • Archer
  • Archer
  • Ranger
  • Thief

Advancements (to date):

  • Health +1
  • Teleport -1