Frostgrave: Well of Dream and Sorrows
With the COVID-19 numbers dropping {when we first started talking about running the game} in Manitoba, Norm threw out the idea of starting up his Frostgrave campaign again. He had been making a hoard of 28mm terrain for the games, and wanted a chance to use it.
Below is a picture of the terrain he had made for the game {some unpainted but looking good} . The scenario was from the Frostgrave: Volume One book called The Well of Dream and Sorrows.

The game involved Norm, JR and myself. I was bringing in a new Illusionist named Blinky.... I thought I would leverage the Teleport and Glow spells heavily with him.
I brought in my usual collection of henchmen, 4 x Archers and a Knight. Thinking this would be enough for my first excursion... I could not have been more wrong...
By the time the game ended I had a dead Wizard and Apprentice.
| Blinky the Wizard | School: Illusionist | ||||||
| Move | Fight | Spell | Armor | Will | Health | Lvl: 1 | Exp: 0 |
| 6 | 2 | 0 | 10 | 4 | 14 | Notes: N/A | |
| Items: N/A | |||||||
| Apprentice | School: Illusionist | ||||||
| Move | Fight | Spell | Armor | Will | Health | Lvl: 0 | Exp: 0 |
| 6 | 0 | -2 | 10 | +2 | 10 | Notes: N/A | |
| Items: N/A | |||||||
Spells:
- Telekinesis - Enchanter - 12
- Wizard Eye - Soothsayer - 10
- Heal - Thaumaturge - 10
- Fools Gold - Illusionist - 8
- Glow - Illusionist - 10
- Teleport - Illusionist - 10
- Push - Sigilist - 10
- Witch - Fog - 12
Henchmen:
- Archer
- Archer
- Archer
- Archer
- Knight